![]() ![]() In one scene of the Heroes Story, Tails made a reference to the Kutta-Joukowski Lift Theorem. After we asked him if such an advanced mode of transportation would ever come around, he said that hoverboards would fly within 25 years. ![]() Nicky’s father saw them as a science possibility as well. The idea of hoverboards may sound like science fiction because of movies like Back to the Future, but I like to see them as a science possibility. ![]() The anime opening for Sonic Riders was killer, the storyline blew me away, and the gameplay was unlike anything I - or rather, we - have ever seen in Mario Kart, SSX Tricky, and the Tony Hawk Pro Skater games combined. Once he started playing it after school, he called me up and said, “Cristina, you gotta see this! It’s awesome!” I ran over to his house down the street and saw he wasn’t kidding. Far better than go-karts, the gang rode hoverboards, which were called Extreme Gear in the game.Ībout a week or so after Sonic Riders released in the spring of 2006, my friend Nicky asked his mom for the GameCube version of the game on the car ride to school. When I flipped to a story about Sonic Riders in Nintendo Power or GamePro (I forgot which gaming magazine it was now), I saw changes in not just the official artwork for Sonic and the gang, but also the mode of transportation. ![]() Thereby, I was already accustomed to graphical style and gameplay changes across all of Sonic media. By then, I had already played Sonic Adventure 2, Sonic Heroes, Sonic Advance 3, and Shadow the Hedgehog on top of watching Sonic X every Sunday morning - some broadcast networks in South Florida aired the 4Kids TV block a day after other states. As a 5th grader in late 2005, I was still fawning over images of Sonic the Hedgehog in every video game magazine I could get my hands on at Publix. ![]()
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